Artstation Kaino Mecha

artstation Kaino Mecha
artstation Kaino Mecha

Artstation Kaino Mecha Final artwork from kaino's gamedev course! it looks like you’re using artstation from europe. would you like to change the currency to euros (€)?. It`s my old blender projects (3 years old).

artstation mecha kaino
artstation mecha kaino

Artstation Mecha Kaino Mecha was created according to the course of the kaino school. special thanks to pavel golubev for the course. here is a little story in a few frames. rendered in eevee and cycles mecha 85k tris 3 texture sets 4k environment 44k tris 1 texture set 4k. It's been a month since i began the kaino course focused on crafting a mecha, and now i'm excited to showcase the outcome. in just 18 days, i successfully finalized the design of this robot model. this achievement highlights my ability to deliver results within a tight timeframe. throughout the course, i gained proficiency in using substance painter, including techniques like applying masks. Scene was inspired by one of simon stalenhag's art. mecha was made according to the course of kaino gamedev blender 3.2.1 modelling, scene render substance painter texturing, baking marmoset mecha render photoshop color correction project polycount (without trees and particles) 132k tris, game ready hope you'll enjoy these :). This is a mecha that could fit in the cyberpunk 2077 world. it would be used by the ncpd (nigh city police department) to deal with dangerous cyber criminals. this is my final project for the kaino specialization gamedev. awesome course and very detailed. i learned a lot about the process to get from the concept blueprints to the final hero asset ready to be used in a game engine. the.

artstation kaino mech
artstation kaino mech

Artstation Kaino Mech Scene was inspired by one of simon stalenhag's art. mecha was made according to the course of kaino gamedev blender 3.2.1 modelling, scene render substance painter texturing, baking marmoset mecha render photoshop color correction project polycount (without trees and particles) 132k tris, game ready hope you'll enjoy these :). This is a mecha that could fit in the cyberpunk 2077 world. it would be used by the ncpd (nigh city police department) to deal with dangerous cyber criminals. this is my final project for the kaino specialization gamedev. awesome course and very detailed. i learned a lot about the process to get from the concept blueprints to the final hero asset ready to be used in a game engine. the. Hello everybody! the work is done in a blender, fully game ready model. the work was carried out according to the curriculum of the university of kaino. Mech chaos s3 gamedev course. vladimir dubrovin. 3d 2024. hello everyone! i made this mech project as a result of studying on the gamedev course from kaino university. modeling in blender, texturing in substance painter and rendering in eevee. game ready model about 90k tris. 3 texture sets 4k. my contacts:.

artstation kaino mech
artstation kaino mech

Artstation Kaino Mech Hello everybody! the work is done in a blender, fully game ready model. the work was carried out according to the curriculum of the university of kaino. Mech chaos s3 gamedev course. vladimir dubrovin. 3d 2024. hello everyone! i made this mech project as a result of studying on the gamedev course from kaino university. modeling in blender, texturing in substance painter and rendering in eevee. game ready model about 90k tris. 3 texture sets 4k. my contacts:.

artstation mecha By kaino University
artstation mecha By kaino University

Artstation Mecha By Kaino University

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