Homebrew Fantasy Narcotics For Your Dungeons And Dragons Games

dungeons dragons dungeons and Dragons 5e Dnd dragons dungeons An
dungeons dragons dungeons and Dragons 5e Dnd dragons dungeons An

Dungeons Dragons Dungeons And Dragons 5e Dnd Dragons Dungeons An Entry. 1. slithersoup: a liquid that when consumed in large quantities, makes you feel like your bones are jelly and commonly causes people to writhe on the ground like snakes when taken in higher doses. 2. feydust: a soft white powder that, in the right light, shines with soft blues and red. If so, this sub is for you. dndrugs: a short list of dungeons & dragons drug items. (feedback is appreciated) minor nitpick you left the word cocaine in the pixie dust entry. i saw that. if it wasn’t obvious, each drug is based off of a real drug; cocain, mary jane, ecstasy, and lsd.

Dnd 5e homebrew dungeons and Dragons Classes Dnd 5e homebrew
Dnd 5e homebrew dungeons and Dragons Classes Dnd 5e homebrew

Dnd 5e Homebrew Dungeons And Dragons Classes Dnd 5e Homebrew Timestamp menu00:17 the easiest way to handle narcotics01:55 wish or miracle 02:28 third eye02:53 inspiration03:17 weave dust 03:46 orange spice04:14 eye of. Any sophisticated society will develop both medical and recreational drugs, even magic using societies such as are found in dungeons & dragons. an adventurer wounded in battle might be able to depend on a cleric in her party to heal her, but, depending on how common magic is in your world, a typical merchant, tradesperson, pickpocket, or city. 5 types of "substances" offered: alcohol no explanation needed, drank. dragon pollen themed as meth cocaine, snorted. dream drops an opiate liquid that's a less intense heroin, dropped onto your eyes. rivenreed thc nicotine, smoked whole, grinded up in cigarettes, or in hookahs. caps basically shrooms, eaten. Fantasy drugs ideas. homebrew. concussion. concussion is a potent drug destiled from poisonous plants. concussion has little ill effect, but it can temporarely erase memories, bloking the toughts someone have at the moment of ingestion. the creature will not remember those toughts memories for the next 2d6 hours.

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