The Most Powerful Grand Finale Deck Youll Ever See Ascension 17 Silent Run Slay The Spire

The Perfect grand finale deck ascension 20 silent run slay
The Perfect grand finale deck ascension 20 silent run slay

The Perfect Grand Finale Deck Ascension 20 Silent Run Slay This grand finale deck is even smoother than the last! in this ascension 17 run, grand finale can be a real powerhouse when the deck supports it, 3 acrobatic. Step one on how to use grand finale: remove all other cards except grand finale. step two: profit. i don't play silent, but there's a few streamers who use grand finale. generally they're set up either as an infinite or at least have a lot of the draw manipulation cards like you would have for an infinite.

This deck Was Way Op ascension 20 silent run slay the Spire
This deck Was Way Op ascension 20 silent run slay the Spire

This Deck Was Way Op Ascension 20 Silent Run Slay The Spire The theory behind this strategy is, every turn you will draw 5 cards (barring addittional card draw effects, which you should account for). if you notice you have 5 cards left in your deck, then great. don't play expertise, and just retain grand finale. next turn you will be able to play it no problem. if, however, you have 1 4 cards remaining. Deck manipulation is very powerful in slay the spire, and the silent has a vast number of cards that can cycle your deck faster than simply waiting to draw a new hand each turn. in any deck you build, this is great for allowing you to see more useful cards quicker , getting extra block on turns you're being attacked, or drawing extra attacks on. Act 1: prioritize good damage cards, remove transform strikes. ideally you'll fight two elites after the guaranteed chest. you can take some event rooms but don't take too many act 2: prioritize getting block and card manipulation. make a plan that will beat the act boss. i take a good amount of event rooms, especially early in the act. You shouldn't be going for keeping your deck tight and consistent, merely filling your hand with random cards and picking the most powerful of the 5 8 options available to you. most of the cards you'll get are terrible, but having a hand full of choices every turn mean that you'll always find some way to bullshit through every encounter.

grand finale It S Happening ascension 20 silent run slay The
grand finale It S Happening ascension 20 silent run slay The

Grand Finale It S Happening Ascension 20 Silent Run Slay The Act 1: prioritize good damage cards, remove transform strikes. ideally you'll fight two elites after the guaranteed chest. you can take some event rooms but don't take too many act 2: prioritize getting block and card manipulation. make a plan that will beat the act boss. i take a good amount of event rooms, especially early in the act. You shouldn't be going for keeping your deck tight and consistent, merely filling your hand with random cards and picking the most powerful of the 5 8 options available to you. most of the cards you'll get are terrible, but having a hand full of choices every turn mean that you'll always find some way to bullshit through every encounter. Slay the spire silent style. by lightja. comprehensive guide to deck building for the silent. includes strategies applicable from the base game all the way up to ascension 15. i aim to provide sensible and nuanced advice on various builds cards relics based on the situation rather than concrete ratings since the value of most cards is going to. Grand finale is a card for the silent. it deals an impressive 50 damage to all enemies, and costs no energy, but it can only be played if your draw pile is empty. this makes it very difficult to use effectively, or at all. upon upgrade it deals an additional 10 damage to every enemy. you should never take grand finale unless you have a way to keep cards between turns, either from well laid.

grand finale slay the Spire Wiki Fandom
grand finale slay the Spire Wiki Fandom

Grand Finale Slay The Spire Wiki Fandom Slay the spire silent style. by lightja. comprehensive guide to deck building for the silent. includes strategies applicable from the base game all the way up to ascension 15. i aim to provide sensible and nuanced advice on various builds cards relics based on the situation rather than concrete ratings since the value of most cards is going to. Grand finale is a card for the silent. it deals an impressive 50 damage to all enemies, and costs no energy, but it can only be played if your draw pile is empty. this makes it very difficult to use effectively, or at all. upon upgrade it deals an additional 10 damage to every enemy. you should never take grand finale unless you have a way to keep cards between turns, either from well laid.

the Most powerful deck And The Best Draws ascension 20 Defect run
the Most powerful deck And The Best Draws ascension 20 Defect run

The Most Powerful Deck And The Best Draws Ascension 20 Defect Run

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