Tiamat The Shattered World Wikia Fandom

tiamat The Shattered World Wikia Fandom
tiamat The Shattered World Wikia Fandom

Tiamat The Shattered World Wikia Fandom Tiamat is the goddess of evil dragons, greed, and conquest. she, along with her brother bahamut, is the patron of the dragonborn race. she was created when the god io was killed in the dawn war. io was cleaved in half by the primordial erek hus, and when his body fell, his two halves arose as two new gods. his right half took on io's traits of avarice, pride, and arrogance, and became tiamat. The dragonborn, or dray, as they call themselves, are a race of draconic humanoids that inhabit the world of aetheria. once the rulers of arkhosia, one of the greatest empires in history, the dragonborn are now scattered across the world. dragonborn resemble humanoid dragons. they’re covered in scaly hide, but they don’t have tails. they are tall and strongly built, often standing close to.

tiamat Matticus Campaign wiki fandom
tiamat Matticus Campaign wiki fandom

Tiamat Matticus Campaign Wiki Fandom Bahamut is the god of good dragons, justice, honor, and protection. he, along with his sister and rival tiamat, is the patron of the dragonborn race. he was created when the god io was killed in the dawn war. io was cleaved in half by the primordial erek hus, and when his body fell, his two halves arose as two new gods. his left half took on io's noble traits of compassion, sense of justice. The shattered world is a points of light campaign setting for the pathfinder roleplaying game. it uses material and influences from a variety of other settings and media, built upon the framework of the dawn war setting for 4th edition dungeons and dragons. this is a personal project, rather than an official setting of any kind. Arkhosia stands as the shining high point of dragonborn history, the pinnacle of their civilization and a culture that, though long dead, still shapes its descendants. every living dragonborn is in some sense an heir of arkhosia, and carries both the pride of that ancient lineage and the burden of the fallen empire's memory. arkhosia arose in the distance recesses of history, untold centuries. Long ago, so long that none but immortals can remember it, a human kingdom called bael turath expanded into a grand empire. as with all great empires, bael turath built itself up on the prostrate backs of conquered kingdoms. assuredly, some conquests were just, and the world was better off without bael turath's enemies. of course, the people of the growing empire also fought and died in many.

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