Undertale Unused Test Rooms Part 2 Youtube

undertale Unused Test Rooms Part 2 Youtube
undertale Unused Test Rooms Part 2 Youtube

Undertale Unused Test Rooms Part 2 Youtube This is part 2 to the first unused rooms video, as before all these where obtained through disabling dog check. hope you enjoy. Found these through disabling dog check and obtaining all the room values. the only one that was really hard to load was room water7 older. i had to use quic.

undertale unused test rooms part 1 youtube
undertale unused test rooms part 1 youtube

Undertale Unused Test Rooms Part 1 Youtube Room 296 (room fire4) a room that was presumably meant to be used as an area for hotland. the room even plays the hotland overworld theme, "another medium". the room seems to use floor tiles from waterfall as a placeholder. the room contains a path lined with directional vents that carry the player to the right. Deltarune chapter 2 exploring unused roomsdeltarune chapter 2 exploring go through hidden rooms secret rooms unused roomsthese rooms cannot be acces. Room 2. a room that displays several sprites of the enemy froggit before drowning the entire screen in red. testroom. a grey room most likely used to test out the dialogue boxes in the game. along with the three empty dialogue boxes, some text appears on the left and middle dialogue boxes respectively that read: la, la. time to wake up and. In undertale's game files, the player cannot access some rooms by conventional means.[1][2][3] if the player attempts to access these inaccessible rooms (the "dogcheck" rooms are 0–3, 78–80, 239–241, and 266–335), the "dogcheck" value returns out of range and cause the annoying dog to appear in the middle of a black screen while "sigh of dog" or "dance of dog" plays. the rooms below.

undertale part 2 youtube
undertale part 2 youtube

Undertale Part 2 Youtube Room 2. a room that displays several sprites of the enemy froggit before drowning the entire screen in red. testroom. a grey room most likely used to test out the dialogue boxes in the game. along with the three empty dialogue boxes, some text appears on the left and middle dialogue boxes respectively that read: la, la. time to wake up and. In undertale's game files, the player cannot access some rooms by conventional means.[1][2][3] if the player attempts to access these inaccessible rooms (the "dogcheck" rooms are 0–3, 78–80, 239–241, and 266–335), the "dogcheck" value returns out of range and cause the annoying dog to appear in the middle of a black screen while "sigh of dog" or "dance of dog" plays. the rooms below. This is listed as question "14 and once again it is not possible to go that high in game. the answers, listed from 1 to 4, are: 85% bright 84% bright 86% bright 83% bright. despite the question text being the same color as all other questions (#ffffff), the correct answer is 84% bright. english. Room 276 "bullettest". at the name suggests, this room was to test the projectiles in undertale's battles. the room is a variant of the first froggit encounter with toriel. if the froggit is not killed immediately, toriel appears and scares the froggit away. the game then returns to the previous room.

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